Feel free to give advice on better coloring lol. Active skills are bold and reddish, rune effects are italic and reddish, passive skills are just bold. This is an attempt to do something balanced. I definitely see a lot of room for adaptability here, i.e., if you're low on armor, you'll take one passive over the other in a real (virtual) life situation. This is a Thorns oriented build, not a "Thorns on the side" build (I'm not sure if there's a point to that, tbh). So this is some theorycrafting here I'm doing for fun, trying to outline all the possible options for a Thorns build. Using a 2-hander should give you pretty good damage output, though. I kinda forgot that Thorns builds do not favor shields. My Thorns pally was a 2hand user because of that. I also intended to use a shield here, but I'm wondering on the effects of blocking and if a specialization in low-block shields is possible. Fortunately, Diablo III removed chance to hit so we don't have to care about being hit anymore (Thorns favors basically always being hit). Otherwise, this will really not fly with Hardcore if you have to reduce your armor. In that case, stuff like Nerves of Steel will not hinder you. Ideally, Thorns would take the raw damage you are dealt prior to any armor or damage reduction. If the game doesn't provide enough damage this will simply not work just like it didn't work in DII.Īnother issue is how much various damage reduction mods factor in. For a Thorns build to work, they should constitute a significant amount of your overall damage output. It also seems like in Diablo III, you will need to get Thorns damage mostly from items, which will affect your effectiveness in other areas. By the time you get decent damage output from Thorns you have taken way too much damage yourself. The problem with this is that the way balancing is usually done, monsters often do very little damage to you compared to their health, so you can multiply it by 10 but it will still be too low damage. But, unfortunately, at 500% damage reflected, you still don't do shit. It was a relatively fun and unique build but didn't feel viable. The damage output for Thorns was just too low. I recall trying to run a Vengeance/Thorns Paladin in Diablo II and I barely made it past Act II /p8. Thorns builds, though, typically have a few caveats depending on how the game is designed. I'm thinking of doing a Thorns build for Hardcore, with the intent that my defense will be my offense.
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